![]() Later in the game, you usually have more deck control and retaining Encampments is more feasible, and doing so means less wasted resources regaining them. In some Kingdoms, it may be possible to play your Encampments using Ways in order to get some value out of your early Encampments. In games with limited gains, however, it may be wiser to wait until you can retain the Encampment. In the early game, it can be fine to gain Encampment and play it in this way if you otherwise miss the pricepoint you want, as the early cycling and draw can help you afford and play other important cards in a manner similar to Ride. ![]() ![]() If you cannot collide it with a Gold or Plunder, it is a one-shot.Draw and village effects form the backbone of many engines, and combining the two into a single cheap card reduces your odds of dudding and speeds up the building process. Like Lost City, Encampment combines non-terminal draw and a village into a single card, which is very powerful.If you somehow play this at the start of Clean-up, and it sets itself aside, it will immediately return to the Supply.Įncampment has three defining characteristics:.you bought it from the Black Market ), then if it is set aside it will stay there but will still count as one of your cards at the end of the game. If you cannot return Encampment to the Supply (e.g.When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder.Revealing a Plunder or Gold is optional.
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